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However image rendering is a seperate function on the machine and has no tie to these values, nor are the processed frames stored in system RAM before display. Cheat Engine, for an example, scans RAM memory blocks in various patterns to find values that can be matched up with a "table" which tells you what byte does what, and then allows you to modify the value as you see fit, or alternatively you can alter values yourself and see what happens.
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The game functions as it would without the shader, all its functions are untouched, and the only difference is an extra step before each frame is completed and passed to the monitor.Īny research into how this stuff works should tell you that the assigned memory values you'd need to access to cheat or give yourself an advantage in a game are going to be in RAM. As such the image is rendered exactly as normal and the effects are applied afterwards for each frame directly as a modification of the rendered image only. The hook that the shader suite uses actually runs the shaders as a chained post processed effect on the rendering function calls the GPU makes. Originally posted by -Nimgif-:SweetFX modifies the memory warframe uses, thats one of the trigger for autoban(yes you can prolly clear it up with support).
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